It’s human nature to be curious about what seemingly mundane and
inanimate things get up to while we’re not looking. Such thinking
spawned mythos like fairies in people’s gardens, borrowers, and the Toy
Story saga, and now we come to street signs. What do those little human
figures get up to when no-one is around? If The Pedestrian is to be
believed, the answer is 2D platforming, solving lots and lots of
puzzles, and taking control of electrical devices in an attempt to
escape their confines.
In taking control of a human
figure (either with or without a dress) your adventure in The Pedestrian
is mostly confined to various street signs, blueprints, and other 2D
surfaces. In the background, blurred into obscurity, are the beautiful
3D landscapes of the world they exist in. You can run, jump, and climb
with light platforming maneuvers to get to new areas, but the crux of
The Pedestrian's puzzling comes from the ability to zoom out and
rearrange the positions of the 2D signs and flat surfaces, creating
doorways and new paths. Once you regain control of the person symbol,
you can then use these new doorways to access the other signs to
complete puzzles and move forward. Rearranging the playing field adds a
layer of complexity that will have you thinking about obstacles in two
different ways for the majority of the experience.
There’s a satisfaction in ordering the panels of a level in
your own way, which then allows you to jump back in and complete the
puzzle. The process is not totally freeform, as doors and ladders on one
panel will only connect to those on another if they are properly
aligned, and there are often obstacles in the way that might impede a
certain way of doing things. However, there's definitely a very godlike
feel to the control it gives you. Occasionally my solutions felt so
chaotic that I wondered if they were the intended direction; other times
the puzzles felt intentionally crafted to lead me to certain results.
But there is overall a nice feeling that you are figuring out things on
your own, in your own way.
Extra difficulty lies in the
fact that you can’t make most changes to the arrangement of your 2D
platforming world without resetting other things--activated switches
will deactivate, and key items will be lost, so you need to go in with a
plan. Sometimes resetting is necessary, especially if you hit a
dead-end, but later you'll be able to freeze some signs to prevent them
from resetting, keeping the elements there active for your next attempt.
The concept moves you to start thinking about puzzles in a way that's
almost akin to time travel. Having to manage a puzzle board full of
different segments filled with switches, keys, and laser beams, among
other things, and then literally having to manage time and space to
reach a goal provides some surprisingly challenging and satisfying
scenarios.
The Pedestrian serves out these scenarios in
bite-sized pieces. Even when presented with a larger puzzle, it’s still
broken down into several smaller sections, which certainly makes them
easier to comprehend. However, because of this structure, The Pedestrian
can begin to feel a little too samey, especially when the reward for
completing a puzzle is almost always more puzzles. It works very well as
a game to spend half an hour with and then return to later, rather than
slog out the whole four-hour duration in one unending sign barrage. I’d
often find myself leaving it due to puzzle fatigue or being a little
stuck, then come back to it later with renewed inspiration to
immediately solve the troublesome puzzle, ready for a little more.
The introduction of new concepts and escalation in
difficulty are gently paced, and only when new elements are first added
does it really ever feel daunting--some of the puzzles I spent the
longest on were just working out exactly how a new mechanic worked or
could be used since the game doesn’t often provide much direction.
Instead, the Pedestrian then gives you plenty of opportunities to
explore and understand new features in subsequent levels and encourages
you to work things out for yourself. The initial frustration is always
made up for by the enhanced understanding and satisfaction of working it
out on your own. It also ensured I completely grasped all the concepts,
which allowed me to then solve increasingly difficult puzzles I’m sure I
would have been stumped by otherwise. The payoff for making me feel
stupid for one puzzle allowed me to feel incredibly smart for many other
harder challenges.
There’s a real freshness to The
Pedestrian's take on puzzle-platforming and world manipulation. The
constant introduction of new, sometimes surprisingly complex ideas means
there’s enough to keep you moving through the nicely segmented
challenges. The levels themselves can be quite repetitive in both look
and feel, making the game tiresome during long play sessions, but it
lends itself well to short-burst experiences and never lets you feel too
lost. The Pedestrian executes its charming premise well, with just
enough complexity to keep your brain pleasantly stimulated.
The Pedestrian Review - A Sign Of The Times
Reviewed by GAME Online
on
February 11, 2020
Rating: 5
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