The world of the nightmare and that of dreams coming to life
and trying to kill you is as old as time itself. In games and films,
the dream sequence is the ideal opportunity for the creator to have a
field day with breaking reality and introducing us things that the
protagonist is scared of the most. In Selma and the Wisp
you never get introduced to the real world at all, but rather you’re
thrown straight into the land of the sandman; and that of nightmares.
But will this new game keep you awake at night, or does it let you
gently see things through?
In Selma and the Wisp you play the titular role, a little girl called
Selma who is in her bedroom and can’t get to sleep because she is
scared of what lies beneath her bed. Led by a magical ball of light – a
Wisp – Selma leaves her bedroom through her wardrobe and then travels
across a fantasy land of nightmares and dreams. That’s about all the
story there is here in regards to the setup, but it manages to do a nice
job of simply putting you out there on the journey.
Selma and the Wisp is a sidescrolling action platformer but with a
big difference. Instead of controlling the girl you actually control the
little ball of energy – the Wisp. As you move the Wisp around her,
Selma will follow, jumping obstacles with the right timing as you push
the Wisp in the direction of travel. Selma can even climb ropes and
ladders to get onto the next level of her journey, and out of the
nightmare. But what’s more, the Wisp can also freeze Selma at any point,
and this mechanic lets you check out the way ahead, searching down
obstacles or being able to utilise a specific action without Selma
following and getting killed.
The Wisp can perform several different actions, but mainly it
delivers a burst of energy, indicated by a helpful marker on the screen,
that opens doorways, blows up entrances or creates pathways by
displacing objects on the map. And along those same lines you will also
stumble upon many items that can be picked up, allowing the Wisp to use
them. For example, there might be a car that is blocking your way, so
finding the key to it, before using said key, will see the car trundle
off into the night. It’s a basic bit of object management, however it
works well enough and is very easy to implement.
Your main job as the Wisp is to stop Selma dying due to obstacles or
falling. Of course, you – and her – will die a lot, but that’s mostly
due to the nature of a game from this genre. Thankfully the checkpoints
are pretty forgiving though and even after you’ve progressed a fair old
bit, and you are left to replay larger sections after dying, you don’t
ever find yourself having to travel back too far. However it’s not just
the obstacles that Selma needs to keep an eye out for and in this
nightmarish world she finds her fear level constantly rises; to a point
where a heart on-screen fills up with blood and she dies. To stop this
rising you have to collect small balls of energy that are dotted around
the levels – it is these which keep the fear at bay. If you thought that
was bad enough, should you as the Wisp travel too far away from Selma
then she will have a bit of a meltdown and there is a danger she will
die of fright if you don’t get back to her quickly.
The gameplay throughout Selma and the Wisp works very well and as an
overall experience it gives you a unique piece of gameplay with a rather
short running time – it’s certainly under 2 hours. There are however
moments where things go a little awry and even though the levels are
well designed and hugely creative, the accuracy of controlling Selma can
get pretty frustrating, especially when in the climbing and jumping
sections.
Accompanying the gameplay and the visuals that bring things together
are decent enough for a game of this genre and type. The colours are
lovely in fact, with some brilliantly realised scenes that play out. I
have to admit to loving the fairground section, and as you reach the
latter stages things more than ramp up in regards to the brilliant
nightmare sequences. The soundtrack works well too – subtly coinciding
with the action nicely. There are little screams and sobs from Selma
herself that are a bit disturbing especially where she dies or when the
fear becomes too much, but again these fit well with the tone of the
game.
Selma and the Wisp
is a relatively cheap game and that ensures it is completely accurate
for what you get. It’s an enjoyable platformer that will take you a
couple of hours to complete. The gameplay itself is unique, the visuals
are decent and the sound works well without being spectacular, and it’s
just the accuracy in the latter levels that see annoyances come about,
mostly when Selma just won’t do what you want her to do. If you’re after
a nice little treat for a good price though, then it may well be worth
you heading into Selma’s dreamworld. Just try to not scream too loudly.
Selma and the Wisp Review
Reviewed by GAME Online
on
February 18, 2020
Rating: 5
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